CSCI E-9 Computational Art:
Explorations in Screen-Based and Physical Computing (22834)

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Jan 28
  • Please read this statement, then reflect on how it might (or might not) be relevant to your own work and craft a short response. What are computational ideas doing to your concepts of space, information and communication? How does access to this kind of processing allow you to embody (or disembody) ideas? A written response is acceptable, but we will also accept images, poems, songs, dance, etc. Please POST YOUR RESPONSE to the class board by THURSDAY.

  • For next class: pages 1-132 In "Processing: A Programming Handbook"

Jan 31
  • Selection from "Vehicles: Experiments in Synthetic Psychology"
  • Selection from "The Practice of Everyday Life"
  • Selection from "Design Noir: The Secret Life of Electronic Objects"


  • Please consider the above readings in light of our class discussion and the three concepts that we wish to focus on this semester: INTENTION, AWARENESS, ACTION.

    The deCerteau and the Raby texts may be considered compliments to each other, while the Braitenberg is quite different. If you are unfamiliar with deCerteau, you will probably find this the least accessible of the three texts. You may find deCerteau's bio on wikipedia helpful. Unless it is of particular interest to you, do not concern yourself too much with deCerteau's connection to psychoanalysis, what we are most interested in is his unique take on "end users" and how that might connect to us, as consumers of computation and as artists seeking to "poach" data for our own purposes.

    Pick ONE of the following two options and post a response to the class blog by Friday:

    1. Respond to the texts in any way you see fit, as long as the result may be shared with the class. An essay is perfectly acceptable (as is a painting, drawing or piece of software, interpretive dance or website) Be prepared to share and explain your response to the class.

    2. Write. Consider the texts in light of our goals of awareness, intention and action. In particular, next week we will begin working with a toolkit that allows for the visualization of data. What does access to computation allow us to do to data that we cannot do without? What does it PREVENT us from doing? Concrete examples are good, for example, consider a way in which your understanding of a thought or idea has been clarified or or subverted recently – was computation involved? What was the experience like? How could it have been better or worse? In what ways can access to computation change our approach to information?


Feb 04
  • For next class: pages 133-204 In "Processing: A Programming Handbook"


Feb 07
  • Selection from 39 Microlectures in Proximity of Performance
  • Selection from Visual Explanations: Images and Quantities, Evidence and Narrative
  • Goulish writes about a particular (and to some, peculiar) relationship to mathematics, while Tufte writes about "Enthusiasts, partisans, and liars" who "have long tinkered with graphical evidence." As we set about making art with and about visual representations of data, what rights and responsibilities do we have? Are artists justified in appropriating scientific means and language? What, if anything, do we owe ourselves in this process? Our viewers?


Feb 11
  • For next class: pages 205-314 In "Processing: A Programming Handbook"


Feb 14
  • For presentation/discussion on the 21st. Please compose an interpretive dance. Or a processing program.
    NOTE: The entire NKS text is available online at www.wolframscience.com/nksonline/

    Thus far the voices we have heard in our reading have been largely from the arts. This time we have one brief excerpt from Katherine Hayles (Hayles is prof. of English at UCLA known for her work on the relationship between literature and science, although this except was actually chosen for its layman's explanation of Shannon's maximum entropy with respect to signal/noise). And finally a voice from the science camp, with a series of excerpts from Stephan Wolfram's New Kind of Science.

    Given the propensity for evocative pop-science titles (IE "The God Particle", "The Jaguar and the Quark," "Everything and Nothing") it is easy to ignore the title of Wolfram's book, until you realize that he means exactly what he says. In NKS Wolfram proposes nothing less than an entirely new paradigm of science, a claim that almost no one would dare make, then proceeds to back it up with a text whose footnotes contain enough material for multiple theses, but remains lucid and readable throughout. Wolfram provides layers upon layers, and we welcome your consideration of any of them, but because the text is so rich we thought it best to point out that for the purpose of this class we are interested in Wolfram primarily as a practical example of the incredible richness of "simple" computation and generative systems.


Feb 18
    NO CLASS ON THE 18th - Break
    On the 21st (next class) you will be presenting your first project ideas to the class.


Feb 21


Feb 25


Feb 28
    No readings. Work on your projects.


Mar 03
  • No readings. Work on your projects - they are due next class.


Mar 06


Mar 10
  • Propeller reading


Mar 13


Mar 17
  • Propeller reading


Mar 20



Mar 24
    NO CLASS (Reading Period)


Mar 27
    NO CLASS (Reading Period)



M: Mar 31
Assignment: Read through the following papers. Pick an interaction and design an interface using the principals outlined in "Simplicity in Interaction Design" Be prepared to present your solution to the class on Thursday. NO CODE OR MODELS ARE NEEDED, although you may bring both if you like. You must simply be able to explain the interaction thoroughly. Sketches are strongly encouraged
  • Sensorial Interfaces: Chang, Iishi
  • For the next project you will be designing and implementing a user interaction. We would like you to focus on the experience itself - begin with a "design brief." This need not be formal, but should describe what the experience is and how it is different than the current experience. In SENSORIAL INTERFACES CHang and IIshi. Pay particular attention to the chart on page 52 (numbers on pages), the description of sensorial mapping and to the section "Understanding the Rituals." Also "Understanding Affordances," look to understand why it might be useful to augment a particular interaction... does it make sense? Is the task better served without augmentation? What about "detechnologizing" makes sense? When doesn't it?

  • Simplicity in Interaction Design: Chang, Iishi, et-al


H: April 03
Assignment: Prepare your design briefs for presentation to the class on Monday.

M: April 07
  • Assignment: work on your presentations for thursday.


H: April 10
  • Reading TBA


M: April 14
  • Assignment:No readings: work on your projects!


H: April 17
  • Assignment:No readings: work on your projects!


M: April 21
  • * PHYSICAL COMPUTING PROJECT DUE TODAY: APRIL 21st *


  • Assignment: For your writeup, two options. 1. Convey an interesting/unique/strange experience you've had in a virtual world. What specific characteristic of the world allowed for this experience? 2. Humans are social creatures. In general, what do you think virtual worlds add or take away from our interactions?

  • Avatars!: Exploring and Building Virtual Worlds on the Internet
    I am not assigning any actual reading from this 1997 book, but it is an amazing artifact. Don't miss this page with a screen shot of an internet based world from 1995. If you have the time, explore the text a bit.

  • William Mitchell: Replacing Place
    Professor of architecture William Mitchell surveys the history of virtual spaces. This essay is a good historical grounding but is itself almost amusingly archaic (published in 1999), a circumstance that visits any essay that attempts to capture a freeze-frame of a rapidly evolving technology. Written several years before the launch of SL.

  • Second Earth
    From MIT Technology Review Aug 2007: "The World Wide Web will soon be absorbed into the World Wide Sim: an environment combining elements of Second Life and Google Earth."


  • If you don't have one, sign up for a free secondlife account. After you have done this, please email me your Avatar name so I can add you to our class group in SL.


H: April 24
Assignment: Read the text below. Log onto SL and visit the Ivory Tower Library of Primitives building tutorial sim. Build something!
  • Secondlife: Getting Started and building: Please read chapters 1,2,3,4 (pp1-75) in "Creating Your World" text.


M: April 28
Assignment: For your writeup, what does it mean to repeat a real life experience in a virtual world? Does this add anything to the experience? Dilute it? What sorts of experiences might be unique to VR? How might you build one?
  • REMEDIATIONS. Art in Second Life
    Article from the Journal 11Hz, a nice overview of recent use of SL by artists. This article takes a very particular Artworld viewpoint and position, but is extremely useful for exactly that reason.


  • Henry Jenkins: Interactive Audiences? The "Collective Intelligence" of Media Fans
    Indirectly related to virtual worlds, but closely tied to our role as producers and consumers of new media, prof of Comparative Media Studies Henry Jenkins asks us to consider what it means for fans to find their tactics at the edges of mass-market strategies:


H: May 1
Assignment: Read the text below. Log onto SL and visit the Particle Laboratory Sandbox. Build something!
  • Secondlife: Scripting and Avatar Animation: NON CONTIGUOUS chapters 6,7,8,11 in "Creating Your World" text.


M: May 5
  • TBA: Virtual worlds reading


H: May 8
  • TBA: SL technical reading



M: May 12
  • NO CLASS: Harvard Finals week - prepare for your final presentation!
    Note we will hold optional office hours/group work time.


H: May 15
  • NO CLASS: Harvard Finals week - prepare for your final presentation!
    Note we will hold optional office hours/group work time.




M: May 19
  • Your final presentations. Good luck and goodnight. So long, farewell, auf weidersehen, goodbye... stay in touch.